<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>GModConsulting Knowledge</title><description>Technical writing on Garry&apos;s Mod and Source engine internals, for server owners.</description><link>https://gmodconsulting.com</link><item><title>Why a Garry&apos;s Mod Server Doesn&apos;t Show in the Browser</title><link>https://gmodconsulting.com/knowledge/gmod-server-not-showing-in-browser</link><guid isPermaLink="true">https://gmodconsulting.com/knowledge/gmod-server-not-showing-in-browser</guid><description>A dedicated server missing from the internet list is usually GSLT, sv_lan, hide_server, or inbound UDP - not a broken install of the game files.</description><pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Engine Limits Every Server Owner Should Know Before They Hit Them</title><link>https://gmodconsulting.com/knowledge/engine-hard-limits</link><guid isPermaLink="true">https://gmodconsulting.com/knowledge/engine-hard-limits</guid><description>Model precache, entity edicts, and networked-variable slots are hard engine ceilings that crash servers rather than degrade gracefully.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate></item><item><title>The Real Security Model of Garry&apos;s Mod: Sandbox Strength and the net.Receive Checklist</title><link>https://gmodconsulting.com/knowledge/sandbox-security-model</link><guid isPermaLink="true">https://gmodconsulting.com/knowledge/sandbox-security-model</guid><description>GLua&apos;s sandbox holds up better than its reputation suggests. What the real, documented risk pattern looks like, and a net.Receive security checklist.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Why Garry&apos;s Mod Won&apos;t Scale on Threads: The Single-Threaded Core and What It Means for Tick Rate</title><link>https://gmodconsulting.com/knowledge/single-threaded-core-and-tickrate</link><guid isPermaLink="true">https://gmodconsulting.com/knowledge/single-threaded-core-and-tickrate</guid><description>The Garry&apos;s Mod server loop is single-threaded by design. What that means for tick-rate tuning, hardware decisions, and hook overhead.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>